Nov 19, 2005, 12:31 PM // 12:31
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#21
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Ascalonian Squire
Join Date: Jul 2005
Guild: Gods of Deathping
Profession: N/W
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Thats right, i should have clarified that Our nuker forgot to tell us, that he is only capable of doing one meteor shower followed by a fire storm
P.S. And rangers are capable of doing damage, i should know, i play one And no ranger is cruel enough to watch his pet die, only ranger secondarys do that
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Nov 19, 2005, 12:46 PM // 12:46
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#22
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Frost Gate Guardian
Join Date: Oct 2005
Location: North Yorkshire, England
Guild: If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^
Profession: R/Me
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This thread has made me realise how uber my ranger is... I kinda neglected him to go with my W/Mo..... ranger time it is!
-Adam
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Nov 19, 2005, 01:48 PM // 13:48
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#23
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Jungle Guide
Join Date: May 2005
Location: Asia
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I always take a ranger with me when i go to FoW
we need them to interupt Heal Area, Spiteful Spirit, Fire Storm ... etc
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Nov 19, 2005, 01:50 PM // 13:50
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#24
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Academy Page
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My Beastmaster does more dmg than most of nukers ( on single target of course ) and pet is better tank than many warriors. Why rangers arent picked for groups ? Because of people's ignorance - "I'm nuker, I own everything" - bullshit. You get two hits and you are dead. You are end of mana you are dead. You arent healed you are dead.
Rangers are outsiders, independent surivors - and thats the reason. Its HARD to play ranger good, this is a class for the experienced players, not just meteor-meteor-bonds-shower-REPEAT and pray for a healing.
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Nov 19, 2005, 02:10 PM // 14:10
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#25
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Rangers don't get picked because they are overpowered and ruin the challenge in PUG's.
Take my advice...wave goodbye to PUG's forever.
Henchmen never go AFK/quit/whine/steal loot by not ressing/they always carry a res/they always want to go the way you choose.
Seriously, people who don't want to take a ranger (or a necro or mesmer for that matter) are not worth grouping with. They are selfish and ignorant people.
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Nov 19, 2005, 02:32 PM // 14:32
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#26
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England
Guild: RoA
Profession: R/
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rangers are the bomb, you dont see a group of 3 eles soloing UW, Interupting Casters, IWAY? Eles cant tank. My ranger is further then my ele, nuff sed.
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Nov 19, 2005, 02:33 PM // 14:33
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#27
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Ascalonian Squire
Join Date: Sep 2005
Profession: R/N
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nobody bad mouths about my favorite class like that. :/
Anyways, soon I want to form a 5 man group for SF, Uw, or FoW. The strategy would be like 4 rangers are trappers who can trap as many as they can. And the fifth would be a healing/rezzing monk just for backup. Just place landmines on the ground and lure them in the middle setting off massive damage.
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Nov 19, 2005, 03:02 PM // 15:02
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#28
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Dark Humans
Profession: Mo/W
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Personally, i really prefer the ranger above the elementalist.
Using a simple skill like ignite arrows or barrage they are able to deliver some pretty strong AoE nuking.
They can protect the mages by simply putting down some traps ( dust trap is best ) This will seriously increase the effectiveness of your monk. Instead of having to constantly heal the whole party he can simply focus on the tanks since those annoying carvers and deep knights arent hitting the mages. Throw dirt is another great skill for this. An earth ele may be able to come close to this with wards but i think blinding is a lot more effective than ward against melee.
Another advantage is interupts. A ranger can keep those gnashers/binders away from summoning, interupt the monk/warrior bosses ( take a bit o luck and skill ) and of course any other annoying skill. A mesmer would be more effective in this but a ranger is also able to nuke. A mesmer really isnt able to do that.
A ranger can put down spirits to help the party. Combine a hell load of bone fiends with favorable winds and winnowing and u got massive dmg. Spirits like pred season help to take down those monk bosses when the rest of the enemy is dead ( those bosses hardly deal any dmg anyway.) EoE is always nice for some extra dmg.
And lastly a ranger is also able to tank. Should the warrior die the ranger will be able to function as a tank using the many ranger stances.
While a ranger may not be able to do all these things at once he/she will be able to do at least a few of them. Wich is a lot more then ur nuking ele can do.
Ow and another advantage is that a ranger wont need a minute to get all his/her energy back. An exhausted ele will.
But it's all youre choice. I would take a ranger above an ele, but do what you find works best for you. And of course what gives u the most fun, cuz thats what playing games is all about ( wise words from me , got to write this down. Ow thats what im doing here ;p )
Last edited by gobla; Nov 19, 2005 at 03:08 PM // 15:08..
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Nov 19, 2005, 06:12 PM // 18:12
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#29
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Academy Page
Join Date: Jun 2005
Profession: W/R
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it seems that ranger is godly, able to do everything. Probably need some anet nerfing on them.
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Nov 19, 2005, 06:45 PM // 18:45
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#30
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Pre-Searing Cadet
Join Date: Sep 2005
Profession: W/Mo
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yea anet nerf ubergodly rangers that nobody wants in their groups
nah most of the rangers i saw sucked badly
ranger=jack of all trades, master of none
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Nov 19, 2005, 07:07 PM // 19:07
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#31
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Frost Gate Guardian
Join Date: Oct 2005
Location: North Yorkshire, England
Guild: If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^
Profession: R/Me
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After starting to use my ranger again this morning I have used about 6 different builds for different purposes and have been reminded again how much rangers rock.
Question: Is the Grotto 15k armour the same as the Granite one: Granite has Frostbound and Studded Leather and I haven't got Grotto yet so do they have Druids or anything?
Thanks,
-Adam
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Nov 19, 2005, 07:12 PM // 19:12
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#32
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Yup, Druid's 15k set is at the Grotto, along with the Drakescale set I believe...
EDIT:
Quote:
Originally Posted by jenna mysti
PS nicely said shwitz
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Thank you jenna. It's nice to know that what I say doesn't fall on deaf ears
Last edited by Shwitz; Nov 19, 2005 at 07:24 PM // 19:24..
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Nov 19, 2005, 07:14 PM // 19:14
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#33
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Academy Page
Join Date: Sep 2005
Location: Retrieving an arrow from my latest kill.
Guild: Nova Alliance [Nova]
Profession: R/E
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"People fear what they don't understand."
And those who know what a well-played Ranger is capable of, when others around you, like the foolish person who started this, don't, believe me.
There is fear.
*Insert one of the following: Evil laugh, evil music, evil blackout, etc*
In all seriousness, there is almost nothing any other class can do Rangers can't. Want to stop spellcasters, and put enemies in their place for a good nuking? Distracting shot on the monk, Barbed trap on the rushers, followed up by a good Barrage or some Ignite arrows. On the topic of Barrage, Barrage+Tiger's Fury+Favorable winds. Remember those big rain of arrows you see in the movies? That's what it looks like. to make it even better, Rangers have expertise, which allows them, if they have enough energy, to keep this combo going for an almost infinite amount of time.
You yes, you go on thinking Rangers suck. This way, I can keep laughing at you. And I must say, I'm enjoying it.
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Nov 19, 2005, 07:30 PM // 19:30
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#34
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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Rangers rock, we r always the last one standing when all other chars r dead, we normally clean up the mess that warriors and other chars make but cant finish, My ranger can do more damage a sec than any warrior out there, plus i can save ur ass by interupting healers/spell casters and trap around my healers to protect them. So dont underestimate us rangers will save the grp more often than not!! Oh dont forget the res!!!!
ign Maximus Aragonist
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Nov 19, 2005, 07:39 PM // 19:39
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#35
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Academy Page
Join Date: Jun 2005
Profession: W/R
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are we forgeting this is a sorrow furnace post rather than a pvp post?
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Nov 19, 2005, 09:09 PM // 21:09
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#36
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Frost Gate Guardian
Join Date: Oct 2005
Location: North Yorkshire, England
Guild: If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^
Profession: R/Me
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^^ And PvE!
Rangers rock!
Just went in CA with my ranger.. I was with 3 warriors and when they saw I was a ranger two of them said "OMFG we got a n00b ranger on our team."
The other agreed.
So my build was for the uber 1337 Barragebot and when I started using barrage like there was no tommorow the warriors on my team started calling me a n00b for spamming the same move over and over.
These warriors were using IWAY, I might add.
So eventually I'm the only one left, the warriors are dead, and start spamming the chat with how rangers are gay and if I lose then they'll rape me because they have 30+ consecutive wins.
The remaining team, who had two members alive stopped fighting for about five seconds to type in the chatbox. They told the warriors on my team that rangers are the most versatile class blah blah blah and how I was a damn sight better player than those three. One of the warriors left and I then proceeded to kill the two remaining players... they were standing right next to each other... Barrage FTW!!
Anyway, thats the end of my story!
-Adam
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Nov 19, 2005, 09:44 PM // 21:44
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#37
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Ascalonian Squire
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I went on an UW-clearing last night (took 6 hours and we didn't complete it all).
It was pretty intense - we could do pretty much everything, including the Chaos Planes (with a good deal of ease, I might add). Here was our team:
An Air Ele (with Thunderclap for interrupting those damn mindblades and other creatures-plus a bunch of air ele damage skills).
2 Rangers (with 2 traps each, plus barrage and two interrupts each - one had a shocking bow, as well, to trigger Thunderclap)
1 Warrior (with some stances plus basic attack stuff)
1 Necro (with Order of Pain and BIP)
2 Monks (Prot/Heal hybrids)
And we could pretty handle anything. Someone took the wrong quest at the Bone Pits and we didn't realize it until the Terrorwebs were on top of the souls.
That and it was 5 AM and we were all tired.
Anyway, those Rangers were better than fire eles, in my opinion. They were more versitile and could interrupt as well as nuke (as well as trap). As an Air Ele, I just sort of picked off targets that needed to be killed more than anything else (in all honesty, I felt a wee bit useless).
Oh, and the Longbow of the Ranger was absolutely neccessary in one part of the Chaos Planes. There was no way we could have cleared the area without it. The banished dream rider/Wailing Lord combo was standing in front of a normal mindblade-spawning dream rider. There was no way to go around. But he cleverly pulled out his longbow and aggroed only the the normal dream rider. It was brilliant.
Last edited by Melkor Pvp; Nov 19, 2005 at 09:47 PM // 21:47..
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Nov 19, 2005, 10:03 PM // 22:03
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#38
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Keep in mind this thread is in reference to Rangers' parts in SF, not in the arenas, or in other PvE areas. Thanks
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Nov 19, 2005, 10:17 PM // 22:17
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#39
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Wilds Pathfinder
Join Date: Aug 2005
Location: Sorrow's Furnace Hot Tub
Guild: RoS
Profession: Mo/Me
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Actually, since the most recent update, I've found Rangers to be in short supply in Sorrow's Furnace. My regular group almost always takes one now.
Our build is:
Stance Tank
Prot Monk
Heal Monk (using Spell Breaker)
Barrage Ranger
Minion Master or Air Elementalist
With the most recent nerf the Barrage / Interrupt Ranger is a better damage dealer, and all around more userful than an Elementalist. It takes a bit longer to do a Final Assault run, perhaps 50 minutes versue 40 previously, depending on 1p vs. 2p in the second boss room, but it's actually more interesting now.
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Nov 19, 2005, 10:25 PM // 22:25
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#40
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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You think you got it bad, try playing as a mesmer in PvE... end up doing a lot of missions with henchies :/
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